Conversations

- Conversation entre deux acteurs
- Motions thief 2 et 1
- Conversation entre Garrett et un Ai


Motions Thief 2 et 1

(Gaëtane)

Voici la liste des motions concernant thief 1 et 2. Elle est immense et tout en anglais.

Some of them don't seem to have any effect. BellPull doesn't seem to do anything different, so I suspect it wasn't included in T2. I haven't tested any in TDP yet.

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Conv 1 -- raise left hand (lève la main gauche)
Conv 2 -- lean back
Conv 3 -- shuffle from side to side
Conv 4 -- shake arms in frustration
Conv 5 -- lean forward
Conv 6 -- nod head
Conv 7 -- move arms up and down low (bras pliés comme jouant du piano)
Conv 8 -- turn head right
Conv 9 -- arms behind back
Conv 10 -- hands together at front (mains se rejoignent devant le ventre)
Conv 11 -- arms crossed
Conv 12 -- arms wide then right hand up low (bras pliés s'écartent et retombent)
Conv 13 -- walk forward, wave right hand, hesitate, step back, then run right
Conv 14 -- lie on back, turn head from side to side
Conv 15 -- waving arms mid (bras pliés, mains se rejoignent devant poitrine)
Conv 16 -- look up then down then shake arms out mid
Conv 17 -- shake arms left to right
Conv 18 -- shake arms low then shrug
Conv 19 -- shake arms in agreement
Conv 20 -- shake right hand and shake head
Conv 21 -- lying down, shake left arm then fall dead
Conv 22 -- gesture with hands for a long time (gestes avec mains)
Conv 23 -- move head
Conv 24 -- right hand up and down
Conv 25 -- two arms up and out (bras pliés, mains devant la poitrine)
Conv 26 -- right hand up and down and shake head
Conv 27 -- left hand up and down, nod head
Conv 28 -- both hands up and down mid
Conv 29 -- both hands up and down, turn in a circle, raise arms, then right arm forward (the ranting Hammerite) (grands gestes comme en colère)
Conv 30 -- put hands on hips and lean forward
Conv 31 -- right hand forward, left hand on hip, then lean forward
Conv 32 -- wave arms out, then hands on hips and lean forward
Conv 33 -- hands on hips, lean forward, then shake head
Conv 34 -- right hand out, left hand on hips, move head, then right hand to hip
Conv 35 -- hands on hips leaning forward
Conv 36 -- lies down, sifts position (as if uncomfortable)
Conv 37 -- nods head (bow)
Conv 38 -- raise left hand and nod (traditional salute)
Conv 39 -- left hand across chest, head up (imperial salute)
Conv 40 -- raise left hand, head nods to left
Conv 41 -- raise both hands slightly
Conv 42 -- crouch, then stand
Conversation foo -- salute
Conversation foo, bar -- lean forward
Conversation foo, baz -- nod head
Conversation foo, bar, baz -- turn head right
Conversation foo, quux -- hands together in front >mains jointes devant
Conversation bar -- lean back
Conversation bar, baz -- arms up and down low
Conversation bar, quux -- cross arms
Conversation baz -- shake arms in frustration
Conversation baz, quux -- hold arms out low > ouvre les bras
Conversation quux -- arms behind back
Stand2Sit -- sits down from standing
Sit2Stand -- stands up from sitting (quickly)
Sit2Lie -- goes from sitting to lying
Lie2Stand -- from lying to sitting
Stand 0 -- hold still
Stand 0, Halt 0 -- sudden stop
Stand 0, Halt 0, NearHazard 0 -- jump back
Stand 0, Halt 0, OnStairs 0 -- leans forward
Stand 0, Wheel 0 -- ???
Stand 0, LeaningLeft 0 -- ???
Stand 0, LeaningRight 0 -- ???
Stand 0, Crouching 0 -- ???
Stand 0, Search 0 -- ???
Jumping 0 -- garret
Jumping 0, LocoUrgent 0, Direction <> -- garrett
IdleGesture 0 -- fidget
Locomote 0, Direction <1-4> -- walk
Locomote 0, LocoUrgent 0, Direction <1-4> -- run
Locomote 0, Search 0 -- walk holding out weapon
Locomote 0, Climbing 0 -- garrett
Locomote 0, Crouching 0 -- garrett
Crumple 0, Knockout 0 -- on back
Crumple 0, Die 0, Direction <1-4> -- on front
Crumple 0, Die 0, IsConfined 0 -- to knees then front (meurt, à genoux, plat ventre)
Crumple 0, Die 0, OnStairs 0 -- curl up into a ball
ReadyItem 0 -- hand to left side
ReadyItem 0, ItemSword 0 -- fighting stance
ReadyItem 0, ItemBow 0 -- hand to right side
WorldFrob 0, AtWaist 0 -- push button
WorldFrob 0, AtWaist 0, Lever 0 -- pull big floor lever
WorldFrob 0, AtWaist 0, Door 0 -- turn knob
WorldFrob 0, AtWaist 0, BellPull 0 -- pull cord (T1/G only?)
WorldFrob 0, OnFloor 0 -- not in T2
WorldFrob 0, AtChest 0 -- not in T2
Search 0, Scan 0 -- look from side-to-side
Search 0, Peek 0, Direction <1-3> -- lean forword
Discover 0, PointOut 0, Direction <0,5-6> -- point at something, Direction 0 points at something far away.
Discover 0, Recoil 0, Direction 4 -- jump back (or forward)
Discover 0, Recoil 0, IsConfined 0 -- step back
Discover 0, Thwarted 0 -- be frustrated
Discover 0, Salute 0 -- raise left hand
Discover 0, Challenge 0 -- shake fist
Stalled 0, Poisoned 0 -- choking
Stalled 0, Stunned 0, Long 0 -- sway from side-to-side
Stalled 0, Blinded 0 -- arms raised (comme funambule)
Stalled 0, Flail 0, Long 0 -- seizure
Stalled 0, Flail 0, InWater 0 -- raised arms, then collapse to knees
Stalled 0, Flail 0, InAir 0 -- ???
Stalled 0, Rebalance 0 -- over-exagerated acting like there's an earthquake (comme dansant ou en transe)
ReceiveWound 0, Direction <1,2,7,8> -- ouch
ReceiveWound 0, SevereWound 0, Direction <1,2,7,8> -- ouch!?
RangedCombat 0 -- cast spell (or fire arrow) (lance un sort)
MeleeCombat 0, Stand 0 -- be still
MeleeCombat 0, Locomote 0, Direction <1-4> -- move
MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction <1-4> -- dodge
MeleeCombat 0, Block 0, Direction <1,2,5,6> -- block
MeleeCombat 0, Attack 0, Direction <0,5,6> -- swing sword
MeleeCombat 0, Attack 0, SpecialAttack 0 -- two-handed overhead bash

 

Even more motions for completeness sake, but possibly the coolest of all. These ones are in T2 only, not TTDP or TG. They're probably left over from SS2.

// Stationary
Player 0, idlegesture
Player 0, stand
Player 0, stand, leaningleft
Player 0, stand, leaningright
Player 0, crouching
Player 0, locomote, climbing // Plays the ladder climbing motion, no vertical movement.
Player 0, mantle // Uses arms to pull up. No vertical movement. (semble se hisser)

// Movement
Player 0, locomote, direction 1 // Strafe Left
Player 0, locomote, direction 2 // Strafe Right
Player 0, locomote, direction 3 // Forward
Player 0, locomote, direction 4 // Backward
Player 0, locomote, locourgent // Run forward. No other directions work.
Player 0, locomote, crouching // Move forward while crouched. No other directions work.

//Jumps
Player 0, jumping // Vertical hop
Player 0, jumping, direction 3 // Forward, about 2 units.
Player 0, jumping, direction 4 // Backward
Player 0, jumping, locourgent, direction 3 // Slightly further forward, covers about 4 units.

 

It's easy to have AI make motions. Just add a line after the goto -- Play Motions (the motion tag itself goes on the last of the three argument lines). Here's the tag you may want...

Search, Scan : Your guard will look around for a couple of seconds. Below is a list of all motion tags names along with some notes... (Many thanks to Thumper and Totality for extracting these tags from the Thief databases):

The zeros here seem not to be a problem in those I've tested - so long as there is no other number. Many of these motions alternate between at least two versions, which may render some unusable in conversations due to unpredictability...

***** Crumple 0, Die 0
Crumple 0, Die 0, Direction 1
Crumple 0, Die 0, Direction 2
Crumple 0, Die 0, Direction 3
***** Crumple 0, Die 0, Direction 4 - General staggering then death
***** Crumple 0, Die 0, IsConfined 0 - Knees to facedown death, no flailing
Crumple 0, Knockout 0
***** Discover 0, Challenge 0 - Leans forward, jabs left hand forward
***** Discover 0, PointOut 0 - Slow accusitory straight-ahead pointing with left hand.
Discover 0, PointOut 0, Direction 0
Discover 0, PointOut 0, Direction 5
***** Discover 0, PointOut 0, Direction 6 - Points at ground about four feet ahead
Discover 0, Recoil 0
Discover 0, Recoil 0, Direction 4
Discover 0, Recoil 0, IsConfined 0
***** Discover 0, Salute 0 - Kinda random... sometimes real salute ...vague handwave ...just nodding head
***** Discover 0, Thwarted 0 - Shaking left arm OR usually shaking both arms in frustation
IdleGesture
Locomote 0
Locomote 0, Direction 1
Locomote 0, Direction 2
Locomote 0, Direction 4
***** Locomote 0, LocoUrgent 0 - Takes a few quick steps straight ahead
***** Locomote 0, Search 0 - Starts walking like in search mode, sword raised
MeleeCombat 0, Attack 0, Direction 0
MeleeCombat 0, Attack 0, Direction 5
MeleeCombat 0, Attack 0, Direction 6
***** MeleeCombat 0, Attack 0, SpecialAttack 0 - Big hacking slash with sword aiming at waist-high
MeleeCombat 0, Block 0
MeleeCombat 0, Block 0, Direction 1
MeleeCombat 0, Block 0, Direction 2
MeleeCombat 0, Block 0, Direction 5
MeleeCombat 0, Block 0, Direction 6
MeleeCombat 0, Locomote 0, Direction 1
MeleeCombat 0, Locomote 0, Direction 2
MeleeCombat 0, Locomote 0, Direction 3
MeleeCombat 0, Locomote 0, Direction 4
MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction 1
***** MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction 2 - Dances a step to the left, sword raised
MeleeCombat 0, Stand 0
RangedCombat 0
***** ReadyItem 0 - Reaches to right hip with left hand
ReadyItem 0, ItemBow 0 - Sword guard just reaches for right hip with left hand. ***** ReadyItem 0, ItemSword 0 - Raises sword, looks to left, not very manacing
ReceiveWound 0
ReceiveWound 0, Direction 1
ReceiveWound 0, Direction 2
ReceiveWound 0, Direction 7
ReceiveWound 0, Direction 8
ReceiveWound 0, SevereWound 0
ReceiveWound 0, SevereWound 0, Direction 1
ReceiveWound 0, SevereWound 0, Direction 2
ReceiveWound 0, SevereWound 0, Direction 7
ReceiveWound 0, SevereWound 0, Direction 8
***** Search 0, Peek 0, Direction 1 - Lean forward, loot to left, brandishing sword
Search 0, Peek 0, Direction 2
Search 0, Peek 0, Direction 3
***** Search 0, Scan 0
Stalled 0, Blinded 0
Stalled 0, Flail 0
Stalled 0, Flail 0, InAir 0
Stalled 0, Flail 0, InWater 0
***** Stalled 0, Flail 0, Long 0 - serious, but not very long flailing.
***** Stalled 0, Poisoned 0 - Serious heaving and puking, very extended, sometimes not so extended, sometime both.
Stalled 0, Rebalance 0
Stalled 0, Stunned 0
Stalled 0, Stunned 0, Long 0 (titube)
Stand 0
Stand 0, Halt 0
Stand 0, Halt 0, NearHazard 0
Stand 0, Search 0
Stand 0, Wheel 0
WorldFrob 0, AtChest 0
WorldFrob 0, AtWaist 0
WorldFrob 0, AtWaist 0, BellPull 0
***** WorldFrob 0, AtWaist 0, Door 0 - Leans like pushing door open, gets right to it.
***** WorldFrob 0, AtWaist 0, Lever 0 - pulls on lever, but takes sweet time about it
WorldFrob 0, OnFloor 0

 

ActorTags for thief 1
Define motions in some way (these IMO are complete motion sets -- just like speech sets can be done with 'voice' tags) Not sure how to make these work:

Zombie
Hammer
WithSword
Unarmed
WithBow
Drunk
Constantine
Victoria
Apparition
Assassin (thief 1)
Ramirez (thief 1)
Haunt
DanceOne -- this is the Thief Gold blooper mission 'zombie dance' motion.

 

Motiontags (that I know of) for thief 2 :
Haunts: WithSword 0, Haunt 0
Zombies: Zombie 0
Melee Apebeast: ApeBeast 0, WithSword 0
Blow Apebeast: ApeBeast 0, WithBow 0, WithBlowgun 0
Bugbeast: BugDemon 0
FrogBeast: Frog 0, WithSword 0
Treebeast: Treebeast
Craybeast: Crayman 0, WithSword 0
Mech Cherub: Cherub,Unarmed
CombatBot: droid, security
WorkerBot: droid, maintenance
SpiderBot: MechSpid
Mech Guards: WithSword 0, Hammer 0
Mech Novice: Hammer 0
X-bow: WithBow, WithCrossBow
LocoUrgent: Makes AI run
DancerOne: If on patrol causes AI to dance...
Lotus: Shiver

Voir aussi :
Conversations entre deux acteurs

 

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